Tuesday, May 21, 2013

Kicking, Bucking and the like!


Nah.. just me doing something different than 'Hey Everypony'

Lion here with an update!

Like Spirit said in the previous post, we're going ahead.  While there are not many shots left, which is good, one of the longest and most difficult is left to do.  I'll be starting it momentarily but do have corrections to do in several shots for Luna's mane.  As unruly as it is and despite the general looks there are some places where.. it looks flat and falls short of being flowy.

So that's my next task: RULE LUNA'S MANE!  Or.. y'know.. make it behave like I want >.>

Some of you managed to sneak on my stream some time ago and saw how much is done already and for the shot that I was working on, I have a Screencap here.

Of course, the effects are yet to be added for several reasons.  One of which, instead of stopping my animating to have a complete render, I will just move on to the next order of the day and do FX in the order it is supposed to go in: After production.

those of you still sketpical as to if she drops the children in the night?  This should clarify :)

 All in all, progress being made, another shot to add to the 'done' list and another one starts.

Bit more patience everyone, its getting done.


Thursday, May 16, 2013

Progress of CoTN

Hello there everypony!

I am here to report exactly were we are at with our little short film.

The most frequent asked questions are:

When will it be done?
How much do you have left to do?
How long it will be?

Once again,  let me explain that we decided NOT to give a release date to focus on production instead of  completion. The point of the film is to push our skill to the maximum, getting a product of the highest quality we can achieve at the

moment.  Giving a deadline would make it an industry standard case and it would be absolutely pointless, because we don´t have industry standard conditions (no team, no budget, limited resources, no profit purpose and only two folks doing what they can).

Now for status report:

Backgrounds: 100% complete (pending corrections in shot 33B)
Animation 75% (two shots left to animate)
Postproduction 60% (effects have been prepared, catalogued and tested in AE, it is just a matter of rendering). Pending shots haven´t been postproducted yet (d'uh).

VA: 100%
 FX animation: 75%   Changes in Luna´s mane for better flow over shots 11, 8, 14 , 24 A, 34B, 35, shot 34 A , 34Bb and 35 pending FX, done in tradigital technique.

Now , I am afraid that such things are very difficult to calculate in time frame. I don´t know if we are going to encounter a technical problem along the way (we had many before).

 Ok, now that the explanations are done, let's get to the cool stuff, and that is the problems that we are tackling right now.

Just yesterday we encountered a problem of flow in Luna's mane. The cycle that we have prooves not to be enough for the need, so we will have to tweak it, just like they do in the show.    We tested three different ways of tackling this problem, to conclude that tradigital was the only way to solve it.

Basically, we will have to add more animation to her mane when she lands, takes off or does extreme movements. We decided to take example from three cartoon characters with similar hair treatment, being those Ariel, Eris and the Spring devil from Samurai Jack ( which looks like Celestia BTW).  

Here you can have a rough example. 

Tuesday, May 14, 2013


Lion is Streaming the animation process for the shot 34B, if you want to peek at what he is doing, you will be welcome to join!